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So, if the inventory item is greyed out, I think it's just on cooldown. You can only use it once per (in game) day. You will have a power under magic section that you can equip to travel to Lorkhan. After that, you can launch the modded version and load your save form that point and play modded. To get around this, you can start Skyrim non-modded and play through the opening until you finish the Helgen part. It started me in the normal Skyrim opening and it was bugged right from the beginning. This modpack did not start me in Lorkhan (alternate start location) even though that mod is installed. I am using Mod Organizer 2 after installation of the modlist with Wabbajack: It can be a bit overwhelming with so many changes but here are a few things I have learned so far. I recently built a PC to play VR Skyrim with my Quest 2, and went with the version 0.9 VR edition - 11 years of Skyrim ultimate graphics mod pack, on nexus mods. It doesn't actually install anything it's just a coat of paint on top of your game.Hopefully this post will provide someone something useful based on my beginner experience modding VR Skyrim using this modlist, as well as teaching me a thing or two from other replies. Since ENB just a post-processing effect, you shouldn't need to worry about any lingering files. Next time you want to change ENB presets, whether in two weeks or two hours, just delete everything listed above, and reinstall fresh. From here, just install your ENB preset of choice. You now have a fresh install of the ENB binaries, with no possibility of anything from a previous ENB setup remaining. To reinstall ENB, just open your enbseries.zip that you originally downloaded from the ENB website, and drag the files d3d11.dll and d3dcompiler_46e.dll back into your Skyrim directory. There's nothing else related to the old ENB that could be present those are all the files. Not disable, delete just click and drag to the PC recycle bin. Just delete everything ENB-related that's in your Skyrim directory.
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